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  • News,
  • Philippines
  • April 21, 2015 , 12:40pm

Military abuses in Southern PH

Military abuses in Southern PH

By Carlos H. Conde



Here’s a snapshot of the plight of tens of thousands of internally displaced people in the Philippine province of Maguindanao after an anti-insurgent military operation: women, children, and the elderly endure the heat in makeshift evacuation camps with inadequate food, medical care, and sporadic electricity supply. Many are sick; at least one child has died from dehydration. They sleep on cartons and blankets on the ground, exposed to the elements.



This is the ongoing humanitarian fallout from a security forces calamity that occurred three months ago. In the early morning of January 25, dozens of elite police commandos were deployed to Maguindanao to arrest terrorist suspects hiding among local insurgents from the Moro Islamic Liberation Front. That operation became a deadly debacle in which 44 of the commandos died, along with 10 insurgents and 7 civilians. The military responded to the incident with an “all-out-offensive” against insurgents. Politicians obsess over who should take responsibility for the police deaths while ignoring the toll that the ongoing military operation is having on the local people.



The Muslim residents of restive Mindanao, the southern Philippine island where Maguindanao is located, are no strangers to dislocation due to separatist armed conflict. But the scale of the impact of this operation on people is significant – even by local standards. The number of internally displaced people in Maguindanao has fallen to about 70,000 after peaking at more than 125,000 after January 25, but their situation remains dire. In a report issued this week, Protection Cluster, a United Nations-supported initiative of government and nongovernmental groups, indicates that the military offensive has resulted in numerous alleged serious human rights abuses, and that military operations in the Maguindanao areas are “the main driving factor of displacement in the armed conflict.”



The report also alleges that people’s homes were destroyed as a result of the offensive, that the military has created indefinite “no-go” areas and unnecessarily restricted people’s freedom of movement, and that it has harassed people who try and return home to secure livestock, crops, and their belongings. The report also alleges that soldiers are present in evacuation centers and relief distribution sites, are present in schools, and have even deployed children to gather intelligence about insurgent operations.



These allegations demand an urgent investigation. Philippine President Benigno Aquino needs to make clear to the armed forces that the liberty, safety, and livelihoods of the people of Maguindanao cannot be held hostage to anti-insurgent operations.

— Human Rights Watch, NY

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  1. >I can't answer your qtuieson, but I've thought a lot about how the military could create wargames with a COIN component at least for the Air Force.There was an article in the Air & Space Power Journal a couple years ago about how the AF assesses bomb damage. Basically, the AF just looks at how thoroughly our bombs destroyed the target. The author argued that we need a multi-dimensional analysis that looks not just at the target, but at the political and social consequences as well. How has the bombing changed our relationship with this or that faction, the perception of the population, etc.?Every Air Force wargame I've played is a standard "red vs blue" scenario. In some games, a single strike destroyed the target. In other games, you did some percentage of damage, until you launched enough strikes to complete the dest
    >I can't answer your qtuieson, but I've thought a lot about how the military could create wargames with a COIN component at least for the Air Force.There was an article in the Air & Space Power Journal a couple years ago about how the AF assesses bomb damage. Basically, the AF just looks at how thoroughly our bombs destroyed the target. The author argued that we need a multi-dimensional analysis that looks not just at the target, but at the political and social consequences as well. How has the bombing changed our relationship with this or that faction, the perception of the population, etc.?Every Air Force wargame I've played is a standard "red vs blue" scenario. In some games, a single strike destroyed the target. In other games, you did some percentage of damage, until you launched enough strikes to complete the destruction. I would love to see a game that used the BDA model proposed by this article. Maybe you have ten or fifteen factions, and to win the game, you need to either destroy each one, win it over, arrange a ceasefire, etc. Every attack you launch would change your favorability rating with each faction. If you introduced a game like that early in an officer's career say, at the Service Academies it would totally reshape how they think about firepower.
    Reply
      Thumb up 0 : 0 Thumb down
    ~Tacy
    10yrs ago
    X
  1. >I can't answer your qtuieson, but I've thought a lot about how the military could create wargames with a COIN component at least for the Air Force.There was an article in the Air & Space Power Journal a couple years ago about how the AF assesses bomb damage. Basically, the AF just looks at how thoroughly our bombs destroyed the target. The author argued that we need a multi-dimensional analysis that looks not just at the target, but at the political and social consequences as well. How has the bombing changed our relationship with this or that faction, the perception of the population, etc.?Every Air Force wargame I've played is a standard "red vs blue" scenario. In some games, a single strike destroyed the target. In other games, you did some percentage of damage, until you launched enough strikes to complete the dest
    >I can't answer your qtuieson, but I've thought a lot about how the military could create wargames with a COIN component at least for the Air Force.There was an article in the Air & Space Power Journal a couple years ago about how the AF assesses bomb damage. Basically, the AF just looks at how thoroughly our bombs destroyed the target. The author argued that we need a multi-dimensional analysis that looks not just at the target, but at the political and social consequences as well. How has the bombing changed our relationship with this or that faction, the perception of the population, etc.?Every Air Force wargame I've played is a standard "red vs blue" scenario. In some games, a single strike destroyed the target. In other games, you did some percentage of damage, until you launched enough strikes to complete the destruction. I would love to see a game that used the BDA model proposed by this article. Maybe you have ten or fifteen factions, and to win the game, you need to either destroy each one, win it over, arrange a ceasefire, etc. Every attack you launch would change your favorability rating with each faction. If you introduced a game like that early in an officer's career say, at the Service Academies it would totally reshape how they think about firepower.
    Reply
      Thumb up 0 : 0 Thumb down
    ~Tacy
    10yrs ago
    X
  1. >I can't answer your qtuieson, but I've thought a lot about how the military could create wargames with a COIN component at least for the Air Force.There was an article in the Air & Space Power Journal a couple years ago about how the AF assesses bomb damage. Basically, the AF just looks at how thoroughly our bombs destroyed the target. The author argued that we need a multi-dimensional analysis that looks not just at the target, but at the political and social consequences as well. How has the bombing changed our relationship with this or that faction, the perception of the population, etc.?Every Air Force wargame I've played is a standard "red vs blue" scenario. In some games, a single strike destroyed the target. In other games, you did some percentage of damage, until you launched enough strikes to complete the dest
    >I can't answer your qtuieson, but I've thought a lot about how the military could create wargames with a COIN component at least for the Air Force.There was an article in the Air & Space Power Journal a couple years ago about how the AF assesses bomb damage. Basically, the AF just looks at how thoroughly our bombs destroyed the target. The author argued that we need a multi-dimensional analysis that looks not just at the target, but at the political and social consequences as well. How has the bombing changed our relationship with this or that faction, the perception of the population, etc.?Every Air Force wargame I've played is a standard "red vs blue" scenario. In some games, a single strike destroyed the target. In other games, you did some percentage of damage, until you launched enough strikes to complete the destruction. I would love to see a game that used the BDA model proposed by this article. Maybe you have ten or fifteen factions, and to win the game, you need to either destroy each one, win it over, arrange a ceasefire, etc. Every attack you launch would change your favorability rating with each faction. If you introduced a game like that early in an officer's career say, at the Service Academies it would totally reshape how they think about firepower.
    Reply
      Thumb up 0 : 0 Thumb down
    ~Tacy
    10yrs ago
    X
  1. >I can't answer your qtuieson, but I've thought a lot about how the military could create wargames with a COIN component at least for the Air Force.There was an article in the Air & Space Power Journal a couple years ago about how the AF assesses bomb damage. Basically, the AF just looks at how thoroughly our bombs destroyed the target. The author argued that we need a multi-dimensional analysis that looks not just at the target, but at the political and social consequences as well. How has the bombing changed our relationship with this or that faction, the perception of the population, etc.?Every Air Force wargame I've played is a standard "red vs blue" scenario. In some games, a single strike destroyed the target. In other games, you did some percentage of damage, until you launched enough strikes to complete the dest
    >I can't answer your qtuieson, but I've thought a lot about how the military could create wargames with a COIN component at least for the Air Force.There was an article in the Air & Space Power Journal a couple years ago about how the AF assesses bomb damage. Basically, the AF just looks at how thoroughly our bombs destroyed the target. The author argued that we need a multi-dimensional analysis that looks not just at the target, but at the political and social consequences as well. How has the bombing changed our relationship with this or that faction, the perception of the population, etc.?Every Air Force wargame I've played is a standard "red vs blue" scenario. In some games, a single strike destroyed the target. In other games, you did some percentage of damage, until you launched enough strikes to complete the destruction. I would love to see a game that used the BDA model proposed by this article. Maybe you have ten or fifteen factions, and to win the game, you need to either destroy each one, win it over, arrange a ceasefire, etc. Every attack you launch would change your favorability rating with each faction. If you introduced a game like that early in an officer's career say, at the Service Academies it would totally reshape how they think about firepower.
    Reply
      Thumb up 0 : 0 Thumb down
    ~Tacy
    10yrs ago
    X

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Based in Toronto, Ontario, Canada, The Philippine Reporter (print edition) is a Toronto Filipino newspaper publishing since March 1989. It carries Philippine news and community news and feature stories about Filipinos in Canada and the U.S.
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